
My goal is to design TTRPGs that have a characterful playstyle and don't require much prep. I believe a good RPG shouldn't blame the GM for not being fun, and should give the GM all the tools to create a fun game without much work. Let the designer do the busy work, you're just here to play a game!
I'm currently working on Whack! Pirates! and Res Mythica.
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A fun, wacky game for quick adventures
Whack! Pirates! is a small, one-page RPG designed for one-shots and mini-campaigns in which players inhabit anthropomorphic animal sailors. Designed to bridge the gap between board games and roleplaying games, it attempts to be a ready-made solution for that off-game where the GM isn't available, or when you have a few hours to introduce new people to RPGs.
A tactical, player-driven, narrative RPG in which risk takes center-stage
Res Mythica is long-form RPG for deep, campaign play. Set in a fantasy world inspired by classical antiquity, it uses a system which combines tactical gameplay with fully narrative dice resolution. Social interaction, exploration and combat use the same narrative/tactical system which is designed to increase tension as scenes progress.
Res Mythica isn't on itch yet (I plan to upload it in the first half of August). Check out ResMythica.com